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Chan, K.M., & Muñoz-Avila, H. (2003). Age of Empires II: Age of Kings computer player scripting using CLIPS (Technical Report). Bethlehem, PA: Leigh University, Department of Computer Science and Engineering.

Muñoz-Avila, H. & Aha, D. (2004). On the Role of Explanation for Hierarchical Case-Based Planning in Real-Time Strategy Games. Proceedings of ECCBR-04 Workshop on Explanations in CBR. AAAI Press.

Muñoz-Avila, H. & Fisher, T. (2004). Strategic Planning for Unreal Tournament Bots. Proceedings of AAAI-04 Workshop on Challenges on Game AI. AAAI Press.

Ponsen, M., & Spronck, P., (2004). Improving Adaptive Game AI with Evolutionary Learning. University of Wolverhampton. (Presented at the CGAIDE 2004). Computer Games: Artificial Intelligence, Design and Education (CGAIDE 2004, pp. 389-396) (eds. Quasim Mehdi, Norman Gough, Stéphane Natkin and David Al-Dabass)

Raim, J., & Warfield, I., & Muñoz-Avila, H. (2004). Report on SourceForge Open Source Gaming Projects for Use with TIELT Learning System. LU-CSE-04-010(12 pages, 38.21 KB)

Ilghami, O., Nau, D.S., Muñoz-Avila, H., and Aha, D. (2005) Learning Preconditions for Planning from Plan Traces and HTN Structure. Computational Intelligence, to appear.

Nau, T.-C. Au, O. Ilghami, U. Kuter, H. Muñoz-Avila, J. W. Murdock, D. Wu, and F. Yaman. (2005) Applications of SHOP and SHOP2. IEEE Intelligent Systems.

Xu, K and Muñoz-Avila, H. (2005) A Domain-Independent System for Case-Based Task Decomposition without Domain Theories . Proceedings of the Twentieth National Conference on Artificial Intelligence (AAAI-05) AAAI Press.

Hoang, H., Lee-Urban, S., and Muñoz-Avila, H. (2005) Hierarchical Plan Representations for Encoding Strategic Game AI. Proceedings of Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-05). AAAI Press.

Ponsen, M., Muñoz-Avila, H., Spronck, P., and Aha, D. (2005) Automatically Acquiring Domain Knowledge For Adaptive Game AI Using Evolutionary Learning. Proceedings of the Seventeenth Innovative Applications of Artificial Intelligence Conference (IAAI05-05). AAAI Press.

Muñoz-Avila, H. & Francesco Ricci (Eds.) (2005). Case-Based Reasoning Research and Development. Proceedings of the 6th International Conference on Case-based Reasoning (ICCBR-05). Chicago, Il: Springer.

Aha, D., Muñoz-Avila, H. & Michael van Lent (Eds.) (2005). IJCAI 2005 Workshop on Reasoning, Representation, and Learning in Computer Games. Edinburgh, UK: AAAI Press.

Muñoz-Avila, H. & Hoang, H. (2006) Coordinating Teams of Bots with Hierarchical Task Network Planning. To appear In: AI Game Programing Wisdom 3 . Charles River Media.


© 2003 P.C. Rossin College of Engineering & Applied Science
Computer Science & Engineering, Packard Laboratory, Lehigh University, Bethlehem PA 18015