CSE 42 Principles of Computer Game Design (3)

Instructor:

Hector Munoz-Avila (Fall 2016)

Current Catalog Description

Modern topics on game design: Finite State Machines, iterative design process, systems and interactivity, designing rules for digital games, emergence in games, games of Schemas of Uncertainty, games as Information Theory Schemas, games as Information Systems, games as Cybernetic Systems. The course does not count as a technical elective for majors in Computer Science, Computer Science and Business, or Computer Engineering.

Prerequisites:

None

Textbook:

Katie Salen Tekinba and Eric Zimmerman, "Rules of Play: Game Design Fundamentals", The MIT Press, 2003, ISBN 978-0262240451

© 2014-2016 Computer Science and Engineering, P.C. Rossin College of Engineering & Applied Science, Lehigh University, Bethlehem PA 18015.