Chapter 6: The Software Development Life Cycle

The Universal Machine was developed using Macromedia Authorware(TM). To play this complete chapter on the web, you will need to download and install the Authorware Shockwave Player plug-in. Once you've done so, you may need to restart your browser or even reboot your machine. (Sorry, it depends on how your machine and browser are set up!) Once you've done so, you'll be able to run this chapter as well as several other snippets that have been installed on this web site. Note: The Shockwave player needed for this multimedia is not the Director or Flash Shockwave plug-in that is now pre-installed in some browsers but rather the Authorware Shockwave Player. Click on the button to download the Authorware Shockwave player.

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The Shockwave code for this chapter comes in two flavors, for fast and slow connections. The fast version, recommended for Ethernet connections, preserves most of the quality of the original material (except for the video, from which a few frames have been selected), while the slow version gives up some quality in graphics, etc., to facilitate transmission via dial-in modem.

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