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java.lang.Objectagent.Environment
public abstract class Environment
The top-level class for an agent simulation. This can be used for either single or multi-agent environments. This is intended for simulating static environments in which the agents take turns acting. An environment in which the agent could decide when to sense and act, or a dynamic multi-agent environment would require multiple threads, one for managing the way the environment changes and one for each agent.
| Constructor Summary | |
|---|---|
Environment()
Construct a new environment. |
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| Method Summary | |
|---|---|
abstract void |
addAgent(Agent agent)
Add a new agent to the environment. |
abstract int |
getPerformanceMeasure(Agent a)
Return the performance measure of a particular agent in the current environment. |
abstract int |
getTeamPerformanceMeasure()
Return the performance measure of a team of agents in a cooperative environment. |
void |
start(State initState)
Run the simulation starting from a given state. |
| Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public Environment()
| Method Detail |
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public abstract void addAgent(Agent agent)
public abstract int getPerformanceMeasure(Agent a)
public abstract int getTeamPerformanceMeasure()
public void start(State initState)
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