Watching Pokemon Go; what is the Magic Circle again?
Prerequisites
None. The course is open to all University's students for enrollment.
But attendance to classes will be limited to those
students enrolled in it.
The course counts towards the Engineering minor.
The course does not count as a technical elective for majors in Computer Science, Computer Science and Business, or Computer Engineering; for Computer Science and Engineering majors, it counts as a professional or free elective. For Computer Science and Business majors it counts as a free elective.
Reading Material
- Book (main textbook):
- Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition 3rd Edition
by Tracy Fullerton
ISBN-13: 978-1482217162
ISBN-10: 1482217163
Book (additional material):
Title: Rules of Play:
Game Design Fundamentals
Author: Katie Salen and Eric Zimmerman
ISBN 0-262-24045-9
Publisher: The MIT Press
Media
- Book (additional material):
- Title: Game Design: Theory & Practice
- Author: Richard Rouse III
- Available electronically from campus computers
Media
- Book (additional material):
- Title: The Art of Game Design: A book of lenses
- Author: Jesse Schell
Announcements
All announcements will be made here
Communication
All announcements, handouts, etc. will be posted in this web site:
http://www.cse.lehigh.edu/~munoz/ComputerGameDesignClass/
Student's Work
The following activities will be performed by the students taking this
course:
- Design Analysis Project. Students (in groups of 2-3) will analyze the
design of a computer game of their choice
following the model taught in the course.
Guidelines:
- Analysis not well prepared are easy to spot. Start
preparing sooner rather than later. Choose carefully the game,
so there is a "lot" to say about it (e.g., a game you
have played for 40+ hours would be an ideal choice)
- Let me know as soon as you can which game it will be.
Games will be taken on a First-come-first-serve bases; we will try to avoid having
more than one analysis been made on the same game.
- The analysis should be presented in class using powerpoint
- The presentation should clearly identify how the model
covered in class maps the game and which parts of the model do not match well with the game.
- If possible, the presentation will include demo software
- Prepare for a 12 minute presentation.
- FINAL DETAILS
HERE.
- Class participation. Attendance to class is
required.
- Exams. There will be two written tests and
a final exam about the topics
covered in the course. Exams include all topics covered in class
and the assigned chapters from the textbook. Most students opt for the create a new game project and are exempt from taking the final exam. See below for details.