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vacworld.* |
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vacworld.Direction | ||
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public static final int |
EAST |
1 |
public static final int |
NORTH |
0 |
public static final int |
SOUTH |
2 |
public static final int |
WEST |
3 |
vacworld.VacuumState | ||
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public static final int |
CLEAR |
0 |
public static final int |
DIRT |
1 |
public static final int |
WALL |
2 |
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